Game Ready asset created for use within the Unreal Engine. Asset can be used for architectural renders, game environments, etc. This asset was designed to make it easier for you to quickly add to your game without having to re-export any materials/models.
Materials are all PBR compliant to make lighting more consistent and easier. Included are three texture maps. Diffuse map, ‘_g’ map (roughness and metal map packed in channels), and a normal map. All maps have a texture resolution of 2048×2048. Textures exported as .TGA.
The model is exported as both .OBJ and .FBX (both accepted by Unreal Engine 4.
_c: Diffuse map
_g: Roughness (Packed in Red), Metal (Packed in Green), Opacity mask (Packed in Blue)
_n: Normal Map