A hunting rifle I had been working on for about a month. This rifle is suited for video games. It is textured, but it is not rigged. It is based on the Metalness workflow and includes diffuse, AO, Roughnes, and Normal Maps.
In some applications, the Roughness texture map is actually considered a Glossiness map. So Invert the colors if necessary.
If you do end up using this in a game, please show what you did with it. This motivates me to make more of these.